Updates

Patch Notes – Version 3.7.9

  • Added a bonfire rest system.

  • Fixed a bug in The Gardens of Gea that affected performance under certain circumstances.

  • Fixed a bug causing infinite fall loops in some abysses.

  • Fixed a bug with the burning effect on enemies.

  • Fixed various minor issues.

Patch Notes – Version 3.7.8

  • Steam Workshop integration. +INFO
  • The experience curve has been smoothed. Leveling up is now easier overall, as each level requires less experience.

  • The difficulty of levels 1–2 has been reduced. Boss, Greed, and Survival rooms will now only appear starting from level 1–3.

  • Increased the chance for hearts to spawn when breaking pots.

  • Enemies now wake up faster and react sooner.

  • When enemies appear in ambushes or final boss encounters, they will detect you much more quickly.

  • Fixed the behavior of several enemies that were not dealing the correct damage or were not attacking properly.

  • Fixed some minor errors in various rooms.

  • Fixed several minor bugs in the editor.

Patch Notes – Version 3.7.7

  • Fixed a crash when accessing the prologue.
  • Manifests for created levels are now properly synchronized.
  • When playing with a controller, you can now exit the text input interface in the editor or the Portal Room by pressing the A button.
  • Fixed a bug where wall traps were not correctly firing their projectiles.
  • You can now set a cover image for Workshop levels directly from the game.

Patch Notes – Version 3.7.6

Campaign

  • Fixed a bug that prevented objects far from the center of a room from being activated when triggering mechanisms.
  • Modified and added new maps on floor 1-1, replacing the more complex platforming levels. Wooden platforms are now static.
  • Rebalanced the mana system:
    • Initial mana reduced to 50 points.
    • Each mana upgrade now adds +25 points.
    • Automatic regeneration now starts after 2.5 seconds without attacking (previously 2 seconds).
    • Base mana regeneration has been reduced.
    • Updated mana cost formula: activated orbs x power level.
  • Adjusted the mana bar in the UI so it scales correctly at high levels.
  • You can now choose a rune when starting a dungeon. Each unlocked character adds the rune of their corresponding elemental affinity.
  • Reduced the difficulty of the Sludge Lord:
    • Lower total number of enemies.
    • Enemy spawn rate from its hands reduced to 50%.
  • Arcane orbs now restore player health when collected (reward for defeating a floor boss).
  • Added a shrine between the 2nd and 3rd level of each dungeon.
  • Improved the animation of the key reaching the final dungeon door.
  • The dungeon entrance portal now activates automatically.
  • Adjusted jump/dodge speed to provide a slight boost when used, at the cost of consuming dodge charge.
  • Optimized the Sludge Lord level to improve performance.
  • Increased the chance of finding hearts when breaking jars.
  • Fixed the Flying Golems bug.
  • Fixed several minor bugs across multiple tower levels.
  • Applied various general performance optimizations.

Level Editor

  • Improved the editor’s global map view:
    • Increased size.
    • Activators are now displayed correctly.
  • Added a biome selector to the editor, allowing levels to be saved with different biomes (they must be previously discovered in the Tower).
  • Added new advanced doors and keys:
    • 3 doors and 3 keys added to the portal category.
    • They work like portals but allow you to configure the destination level.
    • If not configured, they always lead to the next level (+1).
    • They can be used to create return paths or jump between dungeon slots.
    • If the corresponding key is not placed, the door will appear open.
    • An extra decorative door with roots has been added as a non-interactive entrance.
  • Torch on/off puzzles and water vessel fill/empty puzzles can now be activated multiple times, even if another activator temporarily cancels their effect.
  • You can now name the dungeon by editing its name on the guide stone in front of the entrance portal.
  • Added five campaign NPCs to the editor, allowing short dialogues to be assigned to them.
  • Added items to create shops. Prices are fixed.
  • Added arcane orbs to the editor, with limited usage.
  • When activating the dungeon exit portal, the entrance portal is also activated automatically.
  • Fixed the trajectory calculation formula, making it more accurate.

Workshop

  • SteamWorks integration.
  • In a future update, it will be possible to add cover images to Steam Workshop items (temporary technical limitation).
  • Added a new portal in the camp that allows downloading and playing levels created by other users directly from Steam Workshop.

Version 3.6.9 – 08/12/2025

  • Fixed a bug with the Training Arena achievement. You can now obtain it again by surviving at least 3 minutes in the arena (due to an error, you previously had to survive at least 4 minutes before the patch).
  • Fixed a bug with the “Librarian” achievement; it is now easier to obtain.
  • The mouse cursor no longer appears until the first button of the game is shown.
  • Improved controller navigation in menus and fixed several related bugs.
  • Improved controller handling so the cursor feels smoother and responds better in the menus.
  • Optimized the Quick Start button (continue on the last played profile); it should now correctly remember the number of players from the last session.
  • Fixed several bugs in random levels and in the editor.
The Shadowed Rune
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